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Phoenix Inferno — Fire in a Bottle
A fiery concept, bottled with precision.
This was one of my earlier explorations in realistic fire simulation — where I challenged myself to bring literal heat into a 3D scene. The idea? Capture the bold, spicy punch of a hot sauce that looks like it was forged in flames.
In 3D, you can tame fire. I had full control over how it danced around the bottle, the intensity, the shape, the timing — all rendered with cinematic realism. It was a fun dive into FX, pushing Blender to get that balance between chaos and polish.
Looking back now, I see things I’d do better — especially the camera movement and flow. But that’s what this was all about: experimenting, learning, and leveling up.





